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Like the man himself, a James Bond game should ooze style and swagger. There’s no point in a timid tie-in with neither the balls nor budget to bring the Bond fantasy to life, and I’ve never particularly wanted one that simply gaffer tapes all the loudest bits of Call of Duty together and stuffs them into a tuxedo. What I’ve wanted is a Bond game that’s confident and charismatic; one that both ebbs patiently and peaks violently as it segues between social stealth, dangerous infiltrations, gadget-driven shenanigans, and destructive, never-tell-me-the-odds action. What I’ve wanted is a Bond game like 007 First Light – and I’m having a fantastic time so far.
Since its arrival at IGN over the weekend, I’ve put around 14 hours into First Light over the last two days. This appears to have brought me to within a couple of chapters of the end of the story, which feels likely to take a few more hours based on the generally juicy lengths of each chapter I’ve played to date. I’ve been very happy with the pace so far and, since the world around Bond has been so thoughtfully and convincingly fleshed out, I’m finding

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