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Bungie’s issues with its storied sci-fi shooter, Destiny 2, began around the time of the last summer’s Edge of Fate expansion, which reportedly underperformed. The decision to pull the plug was allegedly made “earlier this year” after it decided not to relaunch the franchise as “Destiny Infinity.”
That’s according to Forbes, which said the Sony-owned studio began discussing different scenarios about “what the future of Destiny 2 would look like” after December’s Renegades, its Star Wars-themed crossover expansion, “did even worse [than Edge of Fate] and didn’t change sales or retention trajectory.”
Destiny Infinity would have been a relaunch alongside a return to the one big expansion model Destiny used to have, but the idea fell by the wayside after it was allegedly decided that the costs and risks were too high, especially in the context of support for Marathon.
Destiny 3 “was considered, as ever, but things didn’t swing that way,” and there has been no behind-the-scenes hints that a third Destiny game is coming, with the cost of the game’s production cited as the key issue. Interestingly, it’s thought Marathon’s subjective success or failure was “not the tipping point of all of this.”
The revelations come a week

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