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Thinking back to the original release of Rayman Legends back in 2013, there isn’t much I would change about it. Slick 2D action platforming with a good mix of heady puzzles and shmup sequences – when executed well, those kinds of things can hold up over time. And Ubisoft would agree, because after getting my hands on the upcoming remake in Rayman Legends Retold, I know first-hand that it plays exactly as you’d expect since the core gameplay hasn’t really been touched (although there is a lot of new content). But as much as I believe the painterly pre-rendered art style of the original didn’t necessarily need a makeover, Ubisoft seemed to put in painstaking effort in recreating Rayman Legends with a modern visual overhaul, bringing the same 2D action into a new 3D world.
To be abundantly clear, Rayman Legends Retold is not a 3D platformer – it is still the 2D action you may have played, or at least seen. This time around, its worlds, backgrounds, and foregrounds have changed significantly, with modern graphical sensibilities that I would almost describe as playing through a Dreamworks animated film. I say that because of the style and tone of Rayman’s

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