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I’ve been sneaking through the same corner of a London museum for two hours, crouching behind display cabinets as I memorize guard positions, patrol patterns, and camera locations. I restart whenever I’m spotted and, through repetition, I’ve honed my silent route between the three data discs I need to grab to complete my mission.
Open the door from my starting spot, zap the camera, smoke bomb the guards and steal the first card. Through a vent, vault a ledge, choke the guard carrying the second. Hop outside, over some scaffolding, drop into the courtyard garden. Crouch in a bush beneath a window – the names Gamgee, Samwise Gamgee – as I wait for the guard carrying the third card to walk by. Pounce and head for the exit.
After what must be 20 attempts I finally nail a clean run and shoot into the top 250 of the global leaderboard.
This is 007 First Light‘s Tactical Simulation challenge mode, or “TacSim”, at its best. This specific level, called The Garden Party, is perfect for stealthy speedruns: it’s small enough that you can understand it within 30 minutes, but mazey enough to reveal new hiding spots a couple of hours in. Slowly mastering

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