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Final Fantasy 7 Rebirth’s minigames were polarizing when they were first introduced, and for Final Fantasy 7 Revelation, Square Enix has reworked how it will “deliver” them to players. One of the main complaints with Rebirth’s minigames was the sheer volume of them and how completing them was mandatory to unlock rare Materia or Gold Saucer dates with certain characters.
Speaking to GameSpot, series director Naoki Hamaguchi confirmed that while minigames will return, most of them will be optional and they’ll offer items for character customization as rewards instead of items that buffed characters in combat, like in Rebirth.
“We did notice the variety of feedback that we received about the minigames and their quantity, and we were aware of that,” Hamaguchi said via a translator. “At the same time, the remake series is a sort of homage to the original Final Fantasy 7 game. When we set upon creating Revelation, it was really never our intent to produce or decrease the number of minigames, and we were more so thinking how can we best deliver these games to the players today.”
“And we felt that if the minigames were optional, yet they were heavily tied to character growth, and that you would have to play them in order

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