Tomb Raider Devs Aren’t Trying To Appeal To “Either Side” Of Culture War Surrounding Lara’s Design


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The new look for Lara Croft–seen in the upcoming remake Tomb Raider: Legacy of Atlantis–has gotten the internet talking, and arguing. But according to the game’s development team, it wasn’t attempting to appeal to any specific audience with her design.

Speaking to GameSpot at Summer Game Fest, game director Raul Siqueira and experience director Jeff Adams said the process for designing Lara was a lot more organic, and the team wasn’t trying to necessarily balance her attractiveness with talent or ability.

“We try not to view it from either of those angles,” Adams said. “We’re not trying to make one camp happy and the other camp miserable. We don’t think of it that way. We’re just like, ‘Hey, this is Lara. This is who she is and this is the icon that we’ve come to know. How do we bring her into the most fully focused version that she’s ever been presented in?’ She’s Lara. She is the icon for a reason. So we just want to do justice to her.”

Siqueria added that the character’s personality plays a key role in her truly being Lara Croft, as well.

“The confidence, the wittiness


Gabe Gurwin

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