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With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game’s difficulty are valid and shouldn’t be instantly dismissed as “hate.”
Silksong launched over six years after it was announced amid huge excitement, and early indications are that it’s a critical and commercial success. At the time of this article’s publication, the Steam concurrent player count was over half a million, with English language user reviews sat on a ‘Very Positive’ rating.
However, as more players work their way through the game, some are expressing criticism across social media, subreddits, Discords, and Steam reviews. Most of this criticism revolves around Silksong’s difficulty scaling, which is causing players problems, and brutal runbacks. There’s even one very early miniboss causing a lot of players a whole heap of trouble, too.
“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato.
“The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.
It’s the reaction to these sorts of criticisms that has sparked a debate
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