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Hollow Knight: Silksong’s storefront-crashing launch may be behind us, but the debate about its difficulty rages on.
Silksong is one of the biggest games of the year, hitting huge player concurrent numbers on Steam alongside a positive reception from critics. But amid the excitement over Team Cherry’s long awaited sequel is a debate within the community about whether the game is too hard — perhaps even unfairly so. It comes as no surprise to see Silksong’s early days mods dominated by those which make the game easier.
IGN has already reported on how some Silksong players had expressed criticism across social media, subreddits, Discords, and Steam reviews about the game’s difficulty scaling and brutal runbacks. There’s one very early miniboss causing a lot of players a whole heap of trouble, too.
“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato. “The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.
Now, speaking at the launch of a new gaming-focused exhibition at Australia’s national museum of screen culture, ACMI, attended and reported on by Dexerto, Team Cherry’s Ari Gibson and William
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