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There are quite a few modern first-person shooters taking notes from the bullet hell arcade games from yesteryear. Games like BPM or Deadzone Rogue throw walls of projectiles and fodder enemies at you, and demand you thread yourself through them like a gun-toting needle to return fire without getting obliterated. Luna Abyss joins these ranks but certainly stirs the formula up a bit. When we took a look at the first level of gloomy sci-fi shooter a couple of years ago, we saw just enough to get intrigued by the potential quivering in the crimson glow between all of its shadows. Now that we’ve gotten our hands on a bit more, being introduced to a new weapon, movement mechanics, and a killer boss fight, I can safely say that the optimism was justified.
Warm-Up Round
I was dropped right back into Sorrow’s Canyon, a prison colony with the most accurate name in the universe. The grimy metal halls, scaffoldings, and makeshift walkways made out of piping mixed with occasional stone floors and weird organic growths all give a sort of Chronicles of Riddick, grim dark gothic energy. Giger-esque, without all of the phallic stuff. It certainly doesn’t matter what anyone was

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