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The latest patch for Bungie’s new extraction shooter, Marathon, is here–and with it, Bungie is making its stance on movement exploits clear.
Patch 1.0.5.2 includes a fix for a movement exploit that allowed Thief players to cancel her slide animation by pulling out her Grapple Device, while still retaining momentum. (An example of the exploit in action can be seen here.)
In the 1.0.5.2 patch notes, Bungie explained why exploits like these aren’t something the studio wants to encourage.
“One of our core philosophies for Marathon is that rapid repositioning and aggression must always have a meaningful cost,” the studio said in a blog post sharing the patch notes. “That cost can be an ability charge, heat buildup, or increased risk, but it must exist and be understandable to an observer.”
Bungie added that although unexpected movement exploits like Thief’s slide canceling certainly make for entertaining social media posts, it’s bad for the game’s overall health.
“Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon,” Bungie added. “To set expectations early, we will be looking at any future movement exploits through the same lens.”
As acknowledged by Bungie, Marathon has

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