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Dead by Daylight turns 10 this year.
Originally released in June 2016, the asymmetric horror game has had one hell of a — but not a hellish — decade. After what was initially a bit of a janky experience at launch, the support of millions of players over a decade has allowed Behaviour Interactive to transform DBD into a well-oiled generator. It’s gotten dozens of crossovers over the years that have added Killers and Survivors and cosmetics to the game from popular properties such as The Last of Us, Stranger Things, Halloween, A Nightmare on Elm Street, Silent Hill, Resident Evil, Hellraiser, Alien, Chucky, Tomb Raider, Castlevania, Five Nights at Freddy’s, The Walking Dead… I could go on and on. It’s also seen multiple spin-offs, including a dating sim, an interactive choice-based story game, a board game, a comic series, and an upcoming film adaptation.
Yeah, I’d say it’s both surviving, and killing it.
At the Game Developers Conference last month, I sat down with Behaviour’s head of partnerships Mathieu Cote, and creative director Dave Richard to talk to them about the milestone. We covered topics such as an upcoming matchmaking rework, how to make a successful live service game, why there

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