This article was originally published on link to post
Warframe turns 13 years old this week. Digital Extremes’ free-to-play online action game has proven itself to be remarkably resilient over the years, establishing a loyal fanbase while staying relevant even when its competitors falter. And there have been plenty who have faltered in recent years. The live service space is littered with the corpses of failed video games. Concord. Suicide Squad: Kill the Justice League. Highguard. These are just a few of the high profile games that have tried and failed to carve out a piece of that lucrative live service pie. And with each big new live service release comes an obsession with Steam player numbers. Valve’s is the only gaming platform to make concurrents public, and in lieu of sales and revenue data from the vast majority of game companies, Steam has become a lightning rod for the dreaded ‘dead game’ debate.
All the while, Warframe has thrived. It is still here, adding more content, keeping its community interested, and keeping its developers at Digital Extremes in a job. Warframe creative director Rebecca Ford is at the heart of that effort. She admits Warframe got lucky, launching as it did at a time when there were far

0 Comments